Luckily for these two, Steven Spielberg came to them with an idea: Let's do a first-person horror game. ![]() Dreamworks Interactive's Trespasser ended up proving that even fancy physics can't make up for deficient gameplay, so when Bell and Siefert were given the chance to move on to a new project in January 1999, they vowed to make gameplay the foundation of the design. In fact, ask Brady about the last game he worked on, and his response comes with a built-in apology: "Trespasser, but don't blame me for it," he says with a wince. Just off the 405 freeway on the west side of Los Angeles, game designer Dell Siefert and producer Brady Bell are two likeable guys who fall into the latter category. ![]() ![]() While some game designers are lucky enough to have worked on a successful game in their careers, many more developers still find that first hit elusive.
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